![]() ![]() ![]() surface-painter-version-012-header_4.png.visual-studio-code-sqf-plugin-version-100-1_4.png.resupply-helicopter-script-gungriffon-style-version-10-1_4.jpg.needs all CSS files to be minified and compressed as it can save up to 291.7 kB or 83% of the original size. The faster CSS files can load, the earlier a page can be rendered. As an example, Bohemia uses BIS_ and I use AZC_ on var names (globals).CSS files minification is very important to reduce a web page rendering time. ![]() One of them, "pos", is a very common name and it could collide with another mod or in a mission that uses the same var name, overwriting it. TriggerName attachTo FLOROS GR I would strongly suggest that you use TAG_ style on your global vars. I looked at the scripts and they have some global vars that you could attach to. I already have a working Trigger but do you have any idea on how it could be setup that a trigger setup in the editor could spawn around the crash site? The second part is when that team enters the crash site a trigger activates which initiates an enemy attack. I`m working on a mission where a retrieval/rescue team need to find a downed helicopter. I was using Random start within the editor but it is limited and predictable since the start positions do need to be marked on the map. This is just what I have been looking for. There is availale loot for Unsung, CUP, Ravage and combination of this įixed an error to spawn correctly the Attachments Īdded some options and small additions inside the scripts ,Ĭhanged the name of all the scripts, starting now with GF. Thanks to Armaholic Community and Forums. Thanks to BIS Community and BIS Community Forums. Thanks to everyone who tries to do the best for this game! Lootitems5 = "groundweaponHolder" createVehicle _lootPos5 lootitems5 addItemCargo lootitems5 items 2 Here ONLY :items, PointerAttachments, BipodAttachments, MuzzleAttachments, OpticAttachments, NVG You can adjust this, by changing the last number on theese lines: You can adjust this, by putting double (or more) items ( x2) of this kind that you want more. I tried to fix everything more clear, for everyone to be able to edit this, by their own needs. It is possible to change the Smoke effect. You can select the number of Crash sites to spawn. To make a GIF, you can upload a sequence of GIF, JPG, PNG, BMP, TIFF, HEIC, AVIF, and other types of images. Produced GIFs are of high quality and free of watermarks or attribution, making this tool ideal for developers and content creators. problems )įor the Compilation List of my GF Scripts, you can search in: GIF maker allows you to instantly create your animated GIFs by combining separated image files as frames. (this way will be better, it will give also some certain colours to be able to detect ex. Means that it is disabled, so there is no need to delete the extra lines. ĭon't try to open this with the simple notepad.įor everything that is with comment // in front or between /* There is everything included, in the init.sqf, to copy paste in your mission. To spice it a little bit.You are free to do anything but i would like to give me Credits for this!įor usage instructions and information of how to use the GF Crashsites Script please refer to the included documentation and/or example mission. Spawn Random Crash sites, at Random position, including configurable loot, Just upload your own video or paste in a URL and click create a gif. The old version needs to be stopped because it bugged due o the recent update, because of the Enemy recon groups spawn. is the fastest way to create animated gifs from Youtube, Facebook, Vimeo and other video sites. ![]()
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